Creative subscription
Product renders this week, an icon set the next, a mascot after that. Your project manager plans the order with you.
- Buzz$3,995 / month
- Hive$7,980 / month
- Swarm$15,960 / month
The visual work that brings your brand into the world.
Specialist skills for digital products, content and production.
Human creative direction, with AI used where it helps.
Campaign planning to connect creative decisions with marketing priorities.
Design for your industry, from the same team.
Product renders, characters, worlds and real-time 3D for the web, built from your CAD files or a sketch.
Book a call



What you can request: Product renders, Exploded views, Product colourways, 3D animation, WebGL & Three.js, 3D for games, Characters and mascots, Environments, 3D icons, Objects and props, Rewards and promos, Brand marks in 3D.
Brands we’ve designed for
A shoot needs the product, a studio and a date, and every new colour means doing it again. Before launch, there’s nothing to shoot.
In 3D we build the model once. From there, every angle, colour, material and size is a render away, months before the first unit ships.
Book a call →



One render or the whole set, modelled, textured, lit and rendered to share the same light and finish.

From your CAD files, every angle, before it’s made or shot.

What’s inside, laid out part by part so the build is clear.

Every colour and finish, rendered from the one model.

Turntables, product animation and loops from one model.

Real-time 3D in the browser, like the kettle below.

Game-ready props and characters, light enough to run.

Creatures and mascots with a personality, ready to pose.

Rooms, islands and whole scenes, built as one world.
Icon sets with depth, in your colours, for apps and sites.

Hero objects and props that look good enough to grab.

Chests, coins and bonus objects that feel worth winning.

Your logo as an object, with glass, metal or light.
The HOLM kettle, one of our own brands, rendered in real time with Three.js. The same 3D can run on your site, store or game.

A product page, an ad and a game each ask something different of a render. We light and frame every piece for its place and size, from the same model.
Product pages, marketplaces and packaging
Clean product shots in every colour, with no reshoot.
Paid social, launch campaigns and posters
Hero renders with the drama a launch needs.
Hero sections, landing pages and apps
3D forms that give a page depth and a point of view.
Props, characters and environments
Game assets in the style of your world.
Logos, brand boards and social
Your mark as an object, with real light on it.
Bonus art, badges and promo objects
Objects that make a reward feel worth having.






Product shot · 1200 × 1001Ad · 1080 × 1350Hero image · 1080 × 1350Environment · 1080 × 10803D mark · 1080 × 1142Promo object · 1080 × 1080
Clean product shots in every colour, with no reshoot.
Hero renders with the drama a launch needs.
3D forms that give a page depth and a point of view.
Game assets in the style of your world.
Your mark as an object, with real light on it.
Objects that make a reward feel worth having.
Every request runs through Studio, our own app. You see the model take shape, comment right on it and approve it when it’s right.
See how we work →Share the product, its CAD files or references and where the renders will go. We turn it into a brief.
We agree the forms and the camera in a simple model before any detail.
We add the surfaces, the colours and the light that make it real.
Pin a comment right on the render. One click approves it.
From the approved model come new angles, colours and sizes.
AI gives us early moods and quick looks to compare. A 3D artist builds the model and checks every render.
Moods and lighting ideas to compare before anyone models.
The approved model gives you new renders without starting again.
Every final render is lit, retouched and checked by a person.

Keep us on for the renders that keep coming, or bring us one product, one character or one world.
Product renders this week, an icon set the next, a mascot after that. Your project manager plans the order with you.
A product launch set, an icon family or one environment, with a set scope and date.
Scoped from your brief
Discuss a projectTap a question. The answer lands in the chat.
3D modelling, texturing, lighting and rendering: product renders and exploded views, characters and mascots, environments, 3D icons and props, game-ready assets, 3D animation and real-time 3D for the web in WebGL and Three.js. We agree the pieces, angles and formats before we start.
See what you can request →Yes. Send the CAD files and we build from the engineering model, so the renders match the real product part for part. No CAD yet? Drawings, sketches or reference photos work too, so you can launch before the first unit exists.
Book a call →3ds Max, Maya, Blender and Cinema 4D, with the usual texturing and sculpting tools around them. We pick the right one for the job and hand over files your team can open.
How we work →Everything we make for you is yours, source files included. Renders come as images, and the 3D comes as glTF/GLB, FBX, OBJ or USDZ, ready for your site, your game or your store. We agree the formats in the brief.
How we work →Yes. Once the model is approved, new angles, colours and sizes are new renders from the same model, not a new project.
Compare plans →Yes. 3D animation, turntables and looping scenes, or real-time 3D on your site in WebGL and Three.js, like the kettle on this page. Tell us early, because it changes how we build the model.
Motion Design →Monthly plans are $3,995 (Buzz), $7,980 (Hive) and $15,960 (Swarm). A product set, an icon family or an environment can also be scoped as one project.
Compare plans →Tell us what you want to show. We’ll show you how fast it can take shape.
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